July 13, 2010
Backyard Monsters: Game Play
by Stan Faryna
Below, Coolio, Gangster’s Paradise:
As I mentioned in a previous post on Backyard Monsters , the apparent genius of The Casual Collective’s most popular game, Desktop Tower Defense, is that there’s a million ways to get it wrong. Or almost right. I also mentioned that Backyard Monsters doesn’t accomplish that same emphasis on creativity, choice and failure.
While Backyard Monsters arguable stands out among Facebook games in terms of game play, throughout my blog posts on Backyard Monsters, I have proposed that this game can be better without breaking the bank. David Scott and his team at The Casual Collective (CC for short) just need to think through future updates with three things in mind: venture capital, business objectives, and game play.
In terms of game play, what Backyard Monsters has going for it now is a great start. Dave and the team deserve kudos. The next step in developing this game into the purple, cash cow (a la Arrington and Seth Godin) that will open up the next level in venture capital funding for CC is not far from their grubby reach. <grin> Read the rest of this entry »
July 12, 2010
Fail: Village Defense
Backyard Monsters: Free Shiny
by Stan Faryna
Backyard Monsters Spoiler: Pick mushrooms outside your construction zone for more shiny. The mushrooms keep growing. So be sure to go full screen every few days to harvest your shiny. Save your shiny for damage protection. Or expand your construction zone – if no one is raiding your village.
As I mentioned in my previous post on Backyard Monsters here, the apparent genius of The Casual Collective’s most popular game, Desktop Tower Defense, is that there’s a million ways to get it wrong.
Or almost right.
It’s about making choices – thoughtful or otherwise. It’s just like real life. <grin> And Backyard Monsters doesn’t accomplish that. But it could, Dave.
And Dave could be rich and carouse with Russian expat hotties and various uberly cool digerati from Silicon Valley.
I’m not saying Backyard Monsters sucks. It’s not bad considering all the thinness out there in terms of Facebook games. I’m just saying that Backyard Monsters could be better – better as in more popular and receipt ringing than Desktop Tower Defense and Desktop Defender. And that would be an accomplishment worthy of admiration and kudos.
Of course, Backyard Monsters has some things going that support mass consumption. It’s cutesy, it’s easy to play, and it doesn’t demand the same kind of dedicated madness required of advancing a bid to win a server on Travian.
Read the rest of this entry »