Backyard Monsters: Game Play
by Stan Faryna
Below, Coolio, Gangster’s Paradise:
As I mentioned in a previous post on Backyard Monsters , the apparent genius of The Casual Collective’s most popular game, Desktop Tower Defense, is that there’s a million ways to get it wrong. Or almost right. I also mentioned that Backyard Monsters doesn’t accomplish that same emphasis on creativity, choice and failure.
While Backyard Monsters arguable stands out among Facebook games in terms of game play, throughout my blog posts on Backyard Monsters, I have proposed that this game can be better without breaking the bank. David Scott and his team at The Casual Collective (CC for short) just need to think through future updates with three things in mind: venture capital, business objectives, and game play.
In terms of game play, what Backyard Monsters has going for it now is a great start. Dave and the team deserve kudos. The next step in developing this game into the purple, cash cow (a la Arrington and Seth Godin) that will open up the next level in venture capital funding for CC is not far from their grubby reach. <grin> Read the rest of this entry »