by Stan Faryna
In 2026, hundreds of millions of gamers hustle in an epic, virtual reality to win real cash prizes. Zombies, ruthless players, scarce resources and menacing artificial intelligence are just a few of the challenges in ‘Jacob’s Trouble’, where less than one in a thousand manage to level up, grind for gear and avoid permadeath in order to loot hidden treasures and find life-changing wealth.
Recently unemployed, Francesco sells his father’s legacy, a Rolex watch, for guidance in the game. Caught up in the naive hope he’ll win the prize money for an experimental, nanobotic cancer treatment for his wife, the ex-janitor begins an adventure that offers all the promise of redemption, but far greater challenges than he ever realized.
Can Francesco, an eighty-year-old non-gamer, find windfall and fortune in this dark and dystopic virtual reality game? Zombies, guns, machetes and death in a game might seem inconsequential, but the cost of failure is a reality this elderly man can not bear.
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Recommended reading for trips to the beach or park, coffee shop stalking, lunch hours, lazy afternoons, white nights, and public transit such as planes, trains, buses and ferry. It also makes an excellent gift for those who do those things.
This story may be most appreciated by those who enjoy works by the following authors: Ernest Cline, John Wesley Rawles, Paulo Coehlo, Gabriel García Márquez, Frank Herbert, Le Guin, P.K. Dick, Derek Prince, G.K. Chesterton, Tolkien, C.S. Lewis, Gabriel Honoré Marcel, Robert Hugh Benson, Kierkegaard, Steinbeck, Solovyov, Zora Neale Hurston, Dostoyevsky, Shakespeare, Cervantes, Dante, Aquinas, Augustine, and Homer.
Categories: Science Fiction, LitRPG, Post-apocalyptic, Futurism, Babyboomer Lit, Young Adult, Adventure, Horror, Spirituality, Romance, Speculative Future History, TV Movie Game Adaptation, Supernatural, Men’s Studies, Inspirational, Dark Fantasy, Climate Change, Economics
Topics: Video Games, Zombies, Virtual Reality, Artificial Intelligence, Dystopian Future, Futuristic Predictions, World Currency, Bitcoin, Human Dignity, Disability, Ad Tech, Internet Culture, Digital Divide, Climate Change, Manliness, Technology, MMOs